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  • Preparation for Characterization

    1. References 2. Brunaeur−Emmet−Teller (BET) The oxide samples were heated at 150 °C for 8–12 h to remove impurities, then immediately weighed, and transferred to the sample tube for measurement. The surface area was calculated with the Brunauer–Emmett–Teller (BET) method in the relative pressure range of 0.005–0.25 of adsorption data.[ACS Catal. 2023, 13, 1, 515–529]…

  • Prepare working electrode

    References 1. NonAqueous NITRR 2. Aqueous NITRR 2.1. References 2.2. For Electrochemical Catalyst 2.2.1. Preparing working electrode Material loaded on carbon cloth (1.0×1.0 cm2) were used as the working electrode. For the preparation of catalysts loaded on carbon cloth, the carbon cloth was first ultrasonically cleaned for several times in alternative baths of deionized water…

  • Nitrate Reduction to Ammonia (NITRR)

    References 1. NonAqueous NITRR 2. Aqueous NITRR 2.1. References 2.2. Experiments 2.2.3. Preparing electrolyte The electrocatalytic activities of WE for NITRR were tested in 0.1 M Na2SO4 (adjust to pH 11.5 using 1.0 M NaOH solution) with 0.1 M KNO3 under 25 °C and ambient pressure. Due to the presence of HER and NITRR during…

  • Electrochemical Alcohol and Aldehyde Oxidation

    References Keywords Rate Deconvolution Procedure J. Am. Chem. Soc. 2020, 142, 51, 21538–21547 Quantum-ESPRESSO J. Am. Chem. Soc. 2020, 142, 51, 21538–21547 Schematic Mechanism https://www.nature.com/articles/s41467-020-18461-1, https://pubs.acs.org/doi/full/10.1021/acscatal.1c04163 1. NonAqueous Electrolyte 2. Aqueous Electrolyte 2.1. References 2.2. Experiments Linear sweep voltammetry (LSV) was performed with a 3-electrode setup in an undivided cell made of glass. Ni(OH)2 films…

  • Pre-Blender

    Display Properties of Object Display Coordinate Set origin for Rotate/Scale/… (in Object mode) Note: When moving (<G>) Object in Object mode, the Origin would be moved also. But, if moving in Edit mode, the Origin would be remained at the center. Set 3D cursor to set origin

  • [Blender]Create 2D Material

    1. Create 2D plane 2. Generate Sub-unit (in Edit mode <Tab>)

  • Hello world!

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